Author: KarinsDad
Date: 13:19:17 04/23/99
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On April 23, 1999 at 14:43:33, José de Jesús García Ruvalcaba wrote: [snip] > > And even more interesting would be a comp-human match with adjournments! >Imagine the machine analyising for 18 hours and the human (I am thinking of a >grandmaster) working with her/his team of analysts. > Most programs should be modified to handle adjournments; because when you >adjourn a game there is always the other player's turn for your perspective. I >think current programs choose a move to "ponder" on when it is the opponents >turn, and that would be disastrous if the opponent actually makes another move >(imagine wasting 18 hours of computer time). > My program is being written to not only ponder on the PV, but also on other extremely likely responses. So effectively, it is almost like it changes sides to move and has a PV, but it also saves other moves and their PVs (and some of their more likely subPVs) so as to minimize "recalculating nodes" when the opponent chooses a move other than the PV. I do not know how other programs handle pondering. KarinsDad :)
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