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Subject: Re: We need volunteers to compute a rating list based on public ssdf games

Author: Roger D Davis

Date: 09:30:42 04/30/99

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So you're saying that now all games are saved, whereas in the early days they
were not saved? I got the impression from the original poster that even now some
games are not being made public. Seems to me that if a mechanism exists to make
some of the games public, it can't be that much more work to make them ALL
public.

Roger




On April 30, 1999 at 08:22:29, Peter Fendrich wrote:

>On April 30, 1999 at 03:35:59, Ulrich Tuerke wrote:
>
>>On April 29, 1999 at 17:41:12, Roger D Davis wrote:
>>
>>>If the results of the SSDF are claimed to be OBJECTIVE, then what is wrong with
>>>making all the games public? The fact that some of the games are not public is
>>>bound to draw suspicion. And it should. What does the SSDF gain by keeping
>>>certain games private? Nothing that I can think of. The SSDF is not a commercial
>>>entity, right? Then why keep some of the games private?
>>
>>You should take into account that they have been testing for a lot of years now;
>>in the beginning with chess computers only, which would not support automatic
>>storage of game notations. Furthermore, the PGN standard wasn't (well) known
>>those days. So, I simply guess that they only have a fraction of the games,
>>nicely stored on disk in PGN format. May be, some SSDF member can comment on
>>this ?
>
>That's true. Nothing is *gained* from *hiding* games. It's all about increased
>expectation on a low budget organisation.
>From the beginning there was no need for all the games to be stored. It was just
>a small club of members trusting each other and we had no reason not to.
>After some time the rating lists were published outside this group and the
>expectations increased. When all the games were requested it was to late to
>reconstruct it all. Nothing more, nothing less.
>Don't forget that in those days all the test objects were standalone
>chess-computers and everything was done manually - move by move, day after
>day...
>//Peter



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