Author: Peter McKenzie
Date: 20:42:34 05/11/99
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On May 11, 1999 at 21:18:59, Dann Corbit wrote: >On May 11, 1999 at 20:38:31, Peter McKenzie wrote: >[snip] >>I think the chances of being able to do this are approximately zero. >>An even if you could, its not that hard to put zugzwang detection into a >>nullmove implementation. It slows it down a little, but not hugely. The fact >>that few programs bother with this (although some do) indicates that it just >>isn't worth it. >Why do you think the probability is so low? I don't think there are many useful zugzwang positions in the first 15ply. By useful positions, I mean positions that could conceivably be reached in a game and be used to your advantage. In fact, I'm not aware of any - perhaps someone could post some? Peter
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