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Subject: Re: DB Chip will kill all comercial programs or.....

Author: Gregor Overney

Date: 00:15:46 05/16/99

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>Speaking of specialized chips, I recently read a spec for a 128-bit cpu
>with a floating point performance of 6.2 Gigaflops.  A new chip to compete
>with massively parallel Intel-based systems?  No, this is the cpu
>powering Sony's next Playstation home video game system, due out next
>year. :))  These systems are invariably designed to be sold at around
>$200, otherwise parents won't buy it for their kids for Christmas.
>If this an indication of specialized hardware performance for $200,
>and comparing the leap from the first to second generation Playstation
>hardware, what Hsu will be able to offer for $200 in the coming years
>will easily beat the world champ, if the first iteration doesn't already.

6.2 GFlops. A huge value. But is it 32 or 64 bit? (There are no tables for GFlop
for 128-bit in the industry.) What was the matrix size used for this benchmark?
Usually a small matrix size allows those chips to hold the complete benchmark in
their L1/L2 cache. (A p6/200 runs at roughly 80 MFlops at 64-bit when the
dimension of the matrix is sufficiently small. Otherwise the performance breaks
down to 15-20 MFlops.)

Most of the high performance, yet general purpose DSP's are reaching into the
GFlops (see TI and Analog Decives). But those chips run in the GFlops only with
32-bit precision and smaller dimension for the eigenvalue problem.

The complexity of designing a chip that runs a high GFlop is much "easier" than
to produce a chip that is capable of playing chess with a very high USCF rating.

I would assume that this playstation chip is mainly used for high speed 3D
rendering (VRML or OpenGL or whatever). A much more trivial task than actual
image _recognization_, or for that matter, chess.

Speaking of 3D image rednering, ATI also came out with a new 128-bit version of
their Rage PRO CPU. I would certainly not use this thing to play chess (nor
would I recommend a standard DSP) :-)

Gregor



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