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Subject: Chessmaster II & the NEW Playstation 2000 Ultimate gaming Machine !!!!

Author: Micheal Cummings

Date: 01:20:49 05/22/99


Hear from mindscape that the new chessmaster II for the playstation will take
advantage of the new powerful features of the soon to be realeased Playstation
2000. I went and found the Specs for the new machine.

You will notice that it is compared to the Nintendo 64, and the newly realesed
Sega Dreamcast, and the current playstation Model. As you will notice the new
2000 model compared to the rest leaves somewhat a huge gap. But mostly, that the
new playstation will be on par with gameplay of a PIII Chip. Sony states that it
will be on par with the PIII 550 Chip in gameplay.

All I can say is that with this super power, the comming Chessmaster II which is
said to be better than CM6K on a P200 MMX when run on the current model
playstation, will  be on my shopping list.

Lets just hope all the talk turns into some serious action !!!!!!!


Main Clock Speed
-----------------------------
PlayStation 2: 300MHz
Sega Dreamcast: 200MHz
Nintendo 64: 93.75MHz
PlayStation: 33.86MHz


Memory
------------
PlayStation 2: 32MB Direct Rambus RAM
Sega Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)

Mem Bus Bandwidth
--------------------------------
PlayStation 2: 3.2 GB/s (Gigabytes per second)
Sega Dreamcast: N/A
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)

Polygon Power
------------------------
Current polygon estimates on PS2 presented by Sony don't take into consideration
memory, processor, effects, etc. constraints. The following numbers are based on
estimates using fully textured polygons with all effects. In the case of the
PSX, the numbers are based on benchmarks without texture correction,
antialiasing, etc).)

PlayStation 2: Around 20 million polygons per second
Sega Dreamcast: Around 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)

PlayStation 2: DVD-ROM (total capacity: 5.7 GB)
Sega Dreamcast: Proprietary GD-ROM (total capacity: 1 GB)
Nintendo 64: Cartridge (current capacity: 32MB -- limited by cost)
PlayStation: CD-ROM (total capacity 650MB)



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