Author: Micheal Cummings
Date: 20:03:59 05/22/99
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On May 22, 1999 at 12:07:44, José de Jesús García Ruvalcaba wrote: >On May 22, 1999 at 04:20:49, Micheal Cummings wrote: > >>Hear from mindscape that the new chessmaster II for the playstation will take >>advantage of the new powerful features of the soon to be realeased Playstation >>2000. I went and found the Specs for the new machine. >> >>You will notice that it is compared to the Nintendo 64, and the newly realesed >>Sega Dreamcast, and the current playstation Model. As you will notice the new >>2000 model compared to the rest leaves somewhat a huge gap. But mostly, that the >>new playstation will be on par with gameplay of a PIII Chip. Sony states that it >>will be on par with the PIII 550 Chip in gameplay. >> >>All I can say is that with this super power, the comming Chessmaster II which is >>said to be better than CM6K on a P200 MMX when run on the current model >>playstation, will be on my shopping list. >> >>Lets just hope all the talk turns into some serious action !!!!!!! >> >> >>Main Clock Speed >>----------------------------- >>PlayStation 2: 300MHz >>Sega Dreamcast: 200MHz >>Nintendo 64: 93.75MHz >>PlayStation: 33.86MHz >> >> >>Memory >>------------ >>PlayStation 2: 32MB Direct Rambus RAM >>Sega Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM) >>Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB) >>PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM) >> >>Mem Bus Bandwidth >>-------------------------------- >>PlayStation 2: 3.2 GB/s (Gigabytes per second) >>Sega Dreamcast: N/A >>Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s >>PlayStation: 132 MB/s (Megabytes per second) >> >>Polygon Power >>------------------------ >>Current polygon estimates on PS2 presented by Sony don't take into consideration >>memory, processor, effects, etc. constraints. The following numbers are based on >>estimates using fully textured polygons with all effects. In the case of the >>PSX, the numbers are based on benchmarks without texture correction, >>antialiasing, etc).) >> >>PlayStation 2: Around 20 million polygons per second >>Sega Dreamcast: Around 3 million polygons per second >>Nintendo 64: Around 150,000 polygons per second >>PlayStation: Around 360,000 polygons per second (lacks comparable effects) >> >>PlayStation 2: DVD-ROM (total capacity: 5.7 GB) >>Sega Dreamcast: Proprietary GD-ROM (total capacity: 1 GB) >>Nintendo 64: Cartridge (current capacity: 32MB -- limited by cost) >>PlayStation: CD-ROM (total capacity 650MB) > > Is the Chessmaster II to be released in a CD-ROM or in a DVD-ROM? Is it for >current Playstation or will it only be available for Playstation 2000? What does >exactly mean that the Chessmaster II will take advantage of the new features of >the Playstation 2000? Not sure, I do know it will play on current Playstations. Plus the new playstation will be able to connect to the interent. And will be able to incorporate a learning feature in the games. So maybe you can play online through its current chessmaster internet gaming function. So like games like doom and Duke nuken, the machine will be able to to learn how you play and better against you. Maybe this learning fuction games be used someway in the chess games. One downfall the that a current Playstation I can buy in Australia for $195, where as the new Playstation 2000 will be realeased at a price of $795. I suppose due to the DVD player and other new features, I would be a little surprising that it would cost around the current model :-(
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