Author: Francis Monkman
Date: 07:43:50 05/25/99
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On May 25, 1999 at 09:38:11, William H Rogers wrote: >Once a read an article written by a noted child Physicologist about the way >children learn. i.e. the way to grandma's house. >He noted that they first recognized grandma's house and as they made more trips >to her house they learned to recoginzed more landmarks leading up to her house, >until they finally learned the way to her house from their own home. >The point was, they learned the way in reverse, starting with the end goal and >working backwards. This might be another avenue to chess programming, at least >in improving end games, then middle games. >It's food for thought. >Bill You might be interested to know that this was precisely the approach proposed by the former World Champion Mikhail Botvinnik, in his monograph on Chess and Computers (I was 'fortunate enough' to pick up a copy back in 71), with his program-to-be, "Pioneer". He even had hopes that it might one day run the (then) Soviet economy! Principally, it was goal-orientated -- the problem comes (as Steinitz and the 'classicists' found) when one comes to express a chess 'goal' (or strategy for achieving that goal) in a 'fixed form'. Suba is one of a few who've attempted to explain the 'new strategy' in terms of dynamics, allowing for a more flexible approach, as well as the interchangeabilty of types of advantage as well -- as if someone said to the child, "grandma's house isn't here any more, here's a bus ticket to the big city (or a talisman to enter the enchanted wood, if you'd rather)". Time for new possibilities... Francis
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