Author: KarinsDad
Date: 12:41:50 05/25/99
Go up one level in this thread
On May 24, 1999 at 05:16:50, blass uri wrote:
>I suggest the following game:
>
>The rule are the same as chess with the only exception that every side has the
>right to take back moves.
>
>Time control 2 hours/40 moves+1 hour/game
>
>If one side takes back a move then
>(s)he is loses 5 minutes from the time and
>the opponent gets additional 5 minutes.
>
>I think this game may give humans better chances against computers.
>I think that it is a good idea for programmers to support this game.
>
>Programs support take back option and the only change that they should do is
>that the time per player should be changed by the program when you take back a
>move.
>
>They can also teach their program to take back moves if there is a big change in
>the evaluation against the program but I think that human can earn more from the
>option to take back moves.
>
>Uri
This sounds like an interesting variation, but I would suggest a possible
change:
The default could be that if you takeback a move, your opponent gets nothing
added to his clock and his clock is reset to his previous time before the
takeback. The side taking back the move should not get a penalty, but his clock
should NOT be set back to the time before the takeback. This can be shown in the
following example:
30:17
20 f4 Bg7 34:56 31:47
21 Nd4 Qe5 37:12 32:05
takeback white
38:37 30:17 (white took some time here to decide to takeback)
20 g3 Qe5 40:02 31:25
21 Nd4 Bg7 43:53 34:41
22 Bc3 a4 46:31 36:59
23 b3 48:28
takeback black
43:53 37:52 (black took some time here to decide to takeback)
21 Nd4 c6 43:53 40:29
22 Nf3 b5 46:14 43:46
And, of course, this could be set up to be configurable within the program to
add a bonus or a penalty of a few minutes (5 minutes seems rather severe if the
idea is to help the human learn), but I really do not see where that is
necessary.
I just thought that the idea of a consistent time delta (e.g. 5 minutes) did not
seem to make as much sense as putting your opponent "back in time" when you do a
takeback, but you are penalized the amount of time you used to come to that
conclusion. These times could even be recorded to help humans determine how many
moves down and how much time it is necessary for them to realize that they are
in trouble, etc.
Also, this feature would be useful to VERY few players (those 2200-2500 maybe).
For putzers like myself, the current taking back of a move is better since it
takes me back in time (effectively without a penalty). If I got penalized as
well (with this method or your 5 minute method), it would time crunch me even
more and would probably not help me learn much.
KarinsDad :)
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.