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Subject: Re: Endgame trap; some progs see it - How is it found? e.g. Crafty?

Author: Paul Richards

Date: 17:22:28 05/26/99

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On May 26, 1999 at 19:32:02, José de Jesús García Ruvalcaba wrote:


>	The main problem is that no program will see the repetition, as white >can easily make 50 moves without allowing a third repetition. The program
>would need to detect the 50-moves draw with the search, and that would not
>be enough as white can make five pawn advances, resetting the count.
>	Then the program needs to search 50x5x2=500 plies to detect the draw, >and that is quite far from what current programs reach on current hardware.

Crafty completely ignores gxh6?? as an option, and if forced to make the move,
realizes the position is drawn at 16 ply (this is within the Fritz GUI,
no tablebase access enabled.  So what is the code that allows it to avoid
gxh6?? immediately, and how does it determine the draw after making the move
gxh6?  This would be rather easy for Dr. Hyatt to explain, hence the use of
the word Crafty in the subject to draw his attention. :)) In any case most
programs do see the draw, and without resorting to tablebases.



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