Author: Bernhard Bauer
Date: 01:41:04 05/27/99
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On May 25, 1999 at 20:04:55, Gregor Overney wrote: >On May 24, 1999 at 18:12:26, Chuck wrote: > >>In light of the Rebel 10 - GM Rhode game, it would seem that a new >>emphasis has been placed on positional understanding as opposed to >>tactical efficiency in chess programs. >> >>I wonder what the opinon is of the CCC programmers on this. To create >>a grandmaster-level program, do you need to sacrifice more speed for >>knowledge than has been done in the past? Can a pure tactical searcher >>like Fritz make it over the hump to grandmaster-level? >> >>Chuck > >Fritz, Junior 5, etc., they all are already playing at grandmaster level. They >all have earned ratings above 2600 USCF. As soon as multiprocessor support is >available for Junior 5, things will become even more difficult for humans to win Could you please explain this a bit more. While I agree that they are playing at grandmaster level in blitz it's not clear to me that they do very well at standart games. Where and how have they earned ratings above 2600 USCF? IMHO computers still play very weak in a lot of situations. Often they have no idea about the position. You may aswell ask a beginner. However, a grandmaster has a lot of knowledge. So computers are still far away from being grandmasters. Kind regards Bernhard " >in Chess. - In Chess, the "brute force" approach seems to succeed. > >Only Whei-Chi (also called Go) is beyond this "brute force approach", at least >so far. Shogi, although more complex than Chess, could also be a good candidate >for high speed search engines, as others have already pointed out. > >Starting from a well designed Chess program, add a super-computer to it and you >will probably not lose many games. It appears that "human-based" grandmasters >make more "modest" errors than expected. Just analyze their games using Junior >5, Crafty, etc. > >Gregor
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