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Subject: Re: Rebel: a possible reason for the new interface

Author: Fernando Villegas

Date: 10:31:38 05/27/99

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On May 26, 1999 at 21:25:20, Robert Pawlak wrote:

>On May 26, 1999 at 18:52:00, Fernando Villegas wrote:
>
>>On May 26, 1999 at 17:17:42, Robert Pawlak wrote:
>>
>>Dear Robert:
>>It is not question of "teeth knashing", but just the fair demands of faithful
>>customer that want to see the very best gui for one of the very best programs. I
>P.S. sorry about the k - should be a g as in gnash...
>
>>did not intend to begin a thread about this to disturb nobody, less Ed, but on
>>the contrary to help him because surely now has a better judgement of what we,
>>customers, want and expect from him. This is far better that to face criticism
>>AFTER the product is in the shells and nothing can be done.
>
>Yes, this is very true. But I don't think you can expect perfection in a first
>attempt at a windows interface.
>
>>Of course, also, I know, all of us know, Ed decided this because some good
>>reasons and we can specualte a lot, as you do, about that. Nobody has said Ed
>>did this just to bother us, as a matter of whimsical will. Nevertheless, is our
>>"task" as customers and even friends of the man to say him straight what we
>>thinks of his ideas and decisions. I truly expected -as many here- a wonderful
>>gui in the level rebel is wonderful as a program. That means beauty, elegance,
>>etc, even whistles and bells you are not compelled to use. But besides the bells
>>are a lot of things aditional to what is now a commodity in the business and
>>that I expected from a rebel windows gui and nothing of that appears connected
>>to the decision to use the Cp Gui.
>
>While we're on the subject, what constitutes a minimum set of features for
>rebel?
>
>Engine param modification including ELO handicapping
>Opening book editor, and formation of books from game collection
>Basic database facilities
>Good 2-D set
>Support for variations
>Automated EPD and game analysis
>PGN and EPD import/export
>
>Any thoughts?
>Bob P.
 OK:
a) a really pretty gui, with true colors, beatiful pieces, even a good 3-d
board, why not, I bet someody sometime will hit the target in that. I want a
rebel with a desighn so superior as wooden computer by Mephitso were in
cmparison with plastic shit.
b) a tutorial trying to approach my delirious idea for rebel 11 you can read in
WCCR.
c) all the things you have written about above.
fernando



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