Author: Dann Corbit
Date: 13:03:04 05/27/99
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On May 27, 1999 at 15:56:07, Dann Corbit wrote: >On May 27, 1999 at 15:10:44, J. Wesley Cleveland wrote: >[snip] >>I did some calculations. You can use 12 bits to represent kings and castling, >>one bit for side on move, one bit for e.p., (if there is an e.p., you get back >>the four bits from the pawn representations), 15^8 for the pawns, and >>46!/(32!*2^6) for the pieces (this is from the number of combinations of 14 >>peices in the 46 remaining squares divided by two for each of the pieces there >>are two of). If I calculated correctly, this takes 114 bits. Many, if not most >>of these positions are legal (the exceptions are kings in check, and pieces that >>could not move to squares because the pawns have not moved and they are >>blocked). >Could you spell out your method formally and in detail? >If it works, it proves that there are less than 2.1e34 possible chess positions. >In fact, the exact number would be less than: >20,769,187,434,139,310,514,121,985,316,880,384 >{around 20 decillion} This is especially important, since 144,115,188,075,855,872 is the square root of that number. There are indications that a search tree holding that many entries would solve the game of chess. 1.5e17 may be something that is eventually calculable.
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