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Subject: Re: Uneven hardware for WMCC?

Author: Robert Hyatt

Date: 15:26:27 05/27/99

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On May 27, 1999 at 08:52:03, blass uri wrote:

>
>On May 27, 1999 at 08:02:59, Robert Hyatt wrote:
>
>>On May 27, 1999 at 03:06:39, Jouni Uski wrote:
>>
>>>On May 27, 1999 at 03:02:37, Ed Schröder wrote:
>>>
>>>>On May 27, 1999 at 02:50:08, Marcus Kaestner wrote:
>>>>
>>>>>
>>>>>>Who cares, it will be a great show anyway.
>>>>>>
>>>>>>Ed Schroder
>>>>>
>>>>>ed, you´re right.
>>>>
>>>>And I expect that some of so called big-names will have a very hard
>>>>time as anything can happen in this super strong tournament. IMO there
>>>>are 7-10 programs who can win this tournament.
>>>>
>>>>When I voted on CCC that was difficult. In the end I picked: Chess Tiger,
>>>>Rebel (why not), Dark Thought, Conners and Zugzwang but I could have add
>>>>many more.
>>>>
>>>
>>>Never heard about Chessbase engines: Fritz,Hiarcs,Junior + multiple prosessors?
>>>
>>>Jouni
>>
>>It is not very 'clear' but the famous 'grapevine' would say these parallel
>>engines are not very effective.  And this can also be predicted because of the
>>machines they are using.  IE who would use a dual-cpu machine when quads are
>>readily available...  _unless_ you are doing something pretty ugly in the
>>parallel search world:  splitting only at the root.  Just idle speculation since
>>we won't ever hear of any 'good' algorithm of course.  But I have heard that
>>at least one of those is only getting 1.3X faster with 2 processors.
>
>How much faster does crafty get with 2 processors?
>
>Is there an overlapping when both processors analyze the same position in
>different move order without knowing it?
>
>Do the 2 processors work all the time or maybe in part of the time
>one processor must wait?
>
>Uri


I haven't run such a test in a while, but a good guess is 1.7X.  IE, as I have
said before, I lose about 30% of each processor after the first, at least thru
four which is all I have had time to test so far.  If you split at the root,
1.3X sounds about right with 2 cpus.  With 4 cpus, maybe 1.4X.  With 4, I am
hitting roughly 3.2-3.3 at present...

There is some overlap.. which is where that 30% gets lost...  and there is
never any time where processors are 'waiting' in my code...  the only lost time
is doing duplicated work at times...



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