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Subject: Re: Uneven hardware for WMCC?

Author: Robert Hyatt

Date: 15:27:39 05/27/99

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On May 27, 1999 at 13:18:25, Vincent Lejeune wrote:

>On May 27, 1999 at 08:52:03, blass uri wrote:
>
>>
>>On May 27, 1999 at 08:02:59, Robert Hyatt wrote:
>>
>>>On May 27, 1999 at 03:06:39, Jouni Uski wrote:
>>>
>>>>On May 27, 1999 at 03:02:37, Ed Schröder wrote:
>>>>
>>>>>On May 27, 1999 at 02:50:08, Marcus Kaestner wrote:
>>>>>
>>>>>>
>>>>>>>Who cares, it will be a great show anyway.
>>>>>>>
>>>>>>>Ed Schroder
>>>>>>
>>>>>>ed, you´re right.
>>>>>
>>>>>And I expect that some of so called big-names will have a very hard
>>>>>time as anything can happen in this super strong tournament. IMO there
>>>>>are 7-10 programs who can win this tournament.
>>>>>
>>>>>When I voted on CCC that was difficult. In the end I picked: Chess Tiger,
>>>>>Rebel (why not), Dark Thought, Conners and Zugzwang but I could have add
>>>>>many more.
>>>>>
>>>>
>>>>Never heard about Chessbase engines: Fritz,Hiarcs,Junior + multiple prosessors?
>>>>
>>>>Jouni
>>>
>>>It is not very 'clear' but the famous 'grapevine' would say these parallel
>>>engines are not very effective.  And this can also be predicted because of the
>>>machines they are using.  IE who would use a dual-cpu machine when quads are
>>>readily available...  _unless_ you are doing something pretty ugly in the
>>>parallel search world:  splitting only at the root.  Just idle speculation since
>>>we won't ever hear of any 'good' algorithm of course.  But I have heard that
>>>at least one of those is only getting 1.3X faster with 2 processors.
>>
>>How much faster does crafty get with 2 processors?
>>
>>Is there an overlapping when both processors analyze the same position in
>>different move order without knowing it?
>>
>>Do the 2 processors work all the time or maybe in part of the time
>>one processor must wait?
>>
>>Uri
>
>I heard numbers like :
>
>1.9x with 2 processors
>3.5x with 4 processors
>12x with 16 processors
>
>But Bob will clarify these number later for us ...

Those are close for Cray Blitz.  I have not yet gone quite that far in
Crafty, because debugging Cray Blitz took 15 months _full time_.  One day
I may dive in again, but at present, am happy with 3.2X with 4 (unknown with
16 so far).



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