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Subject: Re: Uneven hardware for WMCC?

Author: Robert Hyatt

Date: 05:37:20 05/30/99

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On May 30, 1999 at 05:47:06, Peter McKenzie wrote:

>On May 29, 1999 at 21:43:18, Robert Hyatt wrote:
>
><snip>
>>
>>I would only point out two things:
>>
>>(1) we have seen cpu speeds double every 2 years or so for a while.  There
>>has been _no_ quantum leaps in speed in 40+ years of computing.
>
>Well, there was a pretty big leap going from Babages mechanical switches to
>Valves, but that wasn't in the last 40 years.  What about the jump from valves
>to transisters (I really don't know the answer to that one)?  But yes I
>definitely agree with you, it doesn't seem likely that we'll see a quantum leap
>in the next 2-3 years.
>
>Although funny you should use the word 'quantum', I hear there is some progress
>in quantum computing.  If anything is going to give us a quantum leap, that'll
>be it!
>
>>
>>(2) forward-pruning (or selective search as an alternative name) has been the
>>holy grail of computer chess and AI since Shannon's famous paper.  It has never
>>been very effective, even after 30 years of computer chess programming (actually
>>this goes back more like 45 years or so).  Which means it is unlikely to become
>>suddenly 'solved' in a couple of years.
>
>Bob, you seem to be overlooking null move here.  Null move pruning is by
>definition a form of forward-pruning, and is very effective.
>
>The fact that it took so long to discover gives me hope that there might be
>other even better techniques waiting to be discovered.
>
>>
>>Anything can happen, yes.  But I am much more concerned about getting hit by
>>a meteor, because that is more probable.  :)

You do know that 'null-move' dates back to the 1970's?  IE perhaps used a bit
differently (we first used Beal's null-move idea in the early 80'w...) but still
'there'.  And while it is a form of forward pruning, it is not anywhere near
what we would call selective searching.  IE in the 1976 ACM computer chess
event, "blitz" finished in a 3-way tie for 2nd place, searching a _total_ of
100 nodes in 3 minutes or so.  Highly selectively, of course, never searching
more than 7 moves from any position in the tree, generally far less...



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