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Subject: Re: Crafty 16.7

Author: Gregor Overney

Date: 22:18:37 06/02/99

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On June 02, 1999 at 15:13:58, Robert Hyatt wrote:

>On June 01, 1999 at 20:30:36, Gregor Overney wrote:
>
>>It is a combination of the things: code changes (such as in evaluate.c), number
>>of processors involved, choice of OS, choice of compiler etc.
>>
>>It appears like searching a global minimum in a configuration space with lots of
>>tempting local minima. One slight change, and the search may be unsuccessful.
>>
>>FEN 8/k7/3p4/p2P1p2/P2P1P2/8/8/K7 w - - 0 1 works on some people's Linux box
>>using mt=2 and 16.8 (ply = 22) and shows up much later under NT 4 (using mt=2
>>and 16.8).
>>
>>But it is an interesting example to proof the point that "things" on NT and
>>LINUX are handled differently enough that they cause different results for
>>identical input and source code. Is it VC++ or just the way NT is designed?
>>
>>Gregor
>
>
>Not _just_ NT vs Linux.  I get significant variability on the same hardware,
>the same position, the same everything. Because the parallel search is highly
>non-deterministic.  NT isn't the problem at all.  IT seems to do the SMP stuff
>quite well in fact...

Just for your info:
16.9 is working fine with FEN 8/k7/3p4/p2P1p2/P2P1P2/8/8/K7 w - - 0 1 (mt=1
_and_ mt=2) on NT 4. I am running a couple of games 16.6 vs 16.9, all with
40/30'. I should get some results tomorrow.



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