Author: Dann Corbit
Date: 13:06:22 06/04/99
Go up one level in this thread
On June 04, 1999 at 15:41:48, KarinsDad wrote: [snip] >Good idea except (there is always an except). > >I can store e.p. in 1 bit. > >I do not store pawns on back and front ranks. > >Hence, I can often save multiple bits by storing few back and front rank >squares. In other words, the other pieces there take 4 bits each instead of the >5 of if there were to be a pawn there. > >When you weigh that against 1 bit for e.p., ... > >KarinsDad :) > >PS. I got frustrated after my last attempt at this a few weeks back resulted in >about 166 bits worse case, but I will probably go back to it in the next few >weeks. However, it is so compressed now that I currently see no way to make it >more so. Urp... I get it. You number the pawn positions 0 to 47 and add 8 to get the true location. Cough... Nevermind.
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