Computer Chess Club Archives


Search

Terms

Messages

Subject: quantum chess

Author: vitor

Date: 23:33:22 06/04/99


i came across the following newsgroup post on quantum computer chess. the
possibilities sound pretty wicked:

Luigi Bianca wrote:
> does a calculation exists (also if approximate) of all the possible
> combination of this tree?

	Yes, several.  A reasonable guess is that the number
of possible games, assuming that the 50-move rule is enforced
rather than optional, is around 10^23000, to within a factor
of 10^1000.  A naive quantum computer would be able to explore
this tree [assuming it can store so much state information!]
by recursing to depth 12000 and then unwinding the results;
I suppose this might take a few minutes at current computer
speeds, bearing in mind how much function evaluation etc has
to be done at each depth.  [Note that the recursion doesn't
"explode", because everything is done in parallel.]

	But there are many fewer *positions* than *games*,
so a "tablebase" approach would be more robust, and would
take about the same time.  Also, by complicating the code
we could incorporate the usual alpha-beta pruning, which
would certainly reduce drastically the depth of tree needed
to complete the search [but the reduced depth might be more
than offset by the extra complexity].

	This is all rather fanciful.  On the other hand, each
humble particle in the Universe manages to calculate its own
progress in space and time in real time, despite the complication
of all the other particles in the Universe, with an accuracy
and speed unimaginable to today's computer science.  If there
is a way to tap in to that computer power ....  Of course,
many science fiction stories have used the theme of the
Universe as a giant computer, and of us as only some corner
of the calculation.

--
Andy Walker, School of MathSci., Univ. of Nott'm, UK.
anw@maths.nott.ac.uk




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.