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Subject: Re: Study of famous games -> 4 troublemakers

Author: Paul Richards

Date: 15:49:32 06/10/99

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On June 10, 1999 at 15:08:29, Dann Corbit wrote:


>In particular, four positions from these games did not have the "desired
>result" after initial analysis.  Does anyone's program get the suggested
>best move?
>
>1r2k1r1/pbppnp1p/1bn2P2/7q/Q7/B1PB1N2/P4PPP/R3R1K1 w - - acd 11; acn 111091088;
>bm Rad1; ce 60; id "TWGCG.04"; pm Be4; pv Be4 Qg4 g3 d5 Kg2 dxe4 Rxe4 Qf5 Bxe7
>Ba5 Ne5;

Well I crunched on this one for quite a bit with Fritz 5.32, checking out
various continuations and such, and as a result I don't believe Rad1 is
best. After 1. Rad1 there are strong threats, but 1...Bd4! shuts down the
d file and kills them.  The main continations from there are 2. cxd4
Qxf3 3. Be4 Rxg2+ 4. Kh1 Rxh2+ 5. Kxh2 Qxf2+ 6. Kh3 Bc8! 7. Bg2 Qxf6
with advantage to black.  An improvement is 2. Nxd4 Rxg2+ 3. Kxg2 Nxd4+
4. Re4 Qg4+ 5. Kf1 Bxe4 6. Bxe4 Qe2+ and black's can draw by repetition,
or go for an endgame with 6...Qxe4 7. Qxd4 Qxd4 8. Rxd4 with difficult
endgame where black has a better pawn structure.  On the other hand
the line above, 1. Be4 Qg4 2. g3 d5 is given a +69 by Fritz.  He
disagrees strongly with 3. Kg2 though, giving it a -69, over a full
pawn worse than 3. Rad1.  But 1. Be4 definitely looks best, better
than 1. Rad1, unless Fritz and I both overlooked something. ;)



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