Author: KarinsDad
Date: 08:36:21 06/12/99
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On June 12, 1999 at 07:05:35, Torstein Hall wrote: [snip] >> >>I am trying something similar to this in my program. I will let everyone know >>how it works out (once the program actually works, hopefully later this summer). >> > >Very intersting, > >Perhaps you can get the best from both worlds, a fast nps and a correct eval! > >I think this also can be the most human like approach to chess programming. I >belive strong players do a more thorough eval at the end of forced variations, >when entering the endgame etc., else its most tactics! > >Torstein > >>KarinsDad :) Yes, this is one of several ideas that we are trying to implement. The bottom line of it all is to attempt to get the program to play similar to a human, but at the same time, to still maintain the strengths of a program. Only time will tell. Actually, if we were not implementing some of these ideas, we would have a fairly decent program by now. It just takes a real long time to get some of this stuff to work even closely to how you want it to. KarinsDad :)
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