Author: Francis Monkman
Date: 10:16:37 06/13/99
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On June 13, 1999 at 12:05:27, KarinsDad wrote: >Then, when I am generating moves, I check the pin byte of each piece for >non-zero. If it is non-zero, then the piece is pinned and has limited movement, >based on the value of the pin byte. > >However, the way I do it seems like it may take a slightly shorter amount of >time on average since not every piece or move is checked anyway either (just a >few near the king), so the cutoff would have to be one or two moves for this >system to be slower. On average, I think it is somewhat faster (but I have not >done any tests to prove it). > >KarinsDad :) I used a similar pin scheme in my 68000-assembler code. What I don't get is when you say "just a few near the king" -- surely a king on say, h1, can have a piece on say, b7 pinned against it by a queen/bishop on a8? All best Francis
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