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Subject: Re: One and half month old mystery

Author: Robert Hyatt

Date: 14:54:52 06/13/99

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On June 13, 1999 at 16:50:25, leonid wrote:

>How game count number of positions that it see each second?
>
>As simple as this question can sound, it is tricky one. Problem rely
>inside of ply zero. In the ply much higher (that lowest ply) number of positions
>seen is the number of moves deposed on the board for evaluation.
>But on the ply zero you don't need to do this at all! On the lowest ply
>you can have around 4 moves [nodes] to evaluate but you do this without deposing
>even single one on the board. Everything is done while
>generating those three or four moves. When I tryed to find how many
>positions in one second my game can see, I was all the time confused.
>When not counting the 3 or 4 moves generated on the level zero [because no
>official deposition of moves is done]I recieve very mederate, if not very
>mediocre number. It was around 40 - 45k per second as a "big shot". When
>I see this I am ready to drop my game because my chances to make it good
>are simply not there. But when I artifically obligate my game to
>see on the lowest ply all the moves, like everywhere (by deposing them
>on the board for studying) my numbers goes up and I feel me happy.
>On my Pentium 166 it can go as far as 250k per second, but generaly around
>150K. With the last numbers, I can have some confidence to end well my
>game. Never mind if some extra ticks will be eventually lost when the
>game will become more complicated in the future. I will just arrrive to
>the normal speed at the end of programming.
>
>Now You see why I want finally find what is the reality behind the
>positions/second numbers. How calculation is done usually inside of
>the chess game? Solve a mystery for me!!!
>
>Leonid.


just count the number of times Search()/Quiesce() is called.  Or count the
number of times MakeMove() is called (should be the same roughly).



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