Author: J. Wesley Cleveland
Date: 11:05:13 06/14/99
Go up one level in this thread
On June 13, 1999 at 18:11:14, James Robertson wrote: >On June 13, 1999 at 14:04:21, J. Wesley Cleveland wrote: > >>On June 13, 1999 at 13:00:35, James Robertson wrote: >> >>[snip] >>>My question is: could someone please provide me with some debug/release theory >>>under MSVC and what the differences are? It might really help me discover where >>>the other two bugs are. >>> >> >>I am not at work, but IIRC, the main difference is that debug zeros all >>unitialized memory. It also has many facilities for debugging errors with >>allocated memory, e.g. out of bounds writes, using freed memory, not freeing all >>memory. Browse through the help system under debugging and see what you find (or >>wait until someone gives a better answer). > >Is there any way to get the debygger to issue warnings if an array read/write >exceeds it's bounds? > >James There is a function _CrtCheckMemory that will validate the heap whenever it is called. Look in your help under "Using Visual C++" for "Debugging Techniques, Problems, and Solutions" for more info.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.