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Subject: Re: Why brilliant moves in the opening book might be harmful

Author: Dann Corbit

Date: 21:06:16 06/15/99

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On June 15, 1999 at 23:52:43, Laurence Chen wrote:

>On June 15, 1999 at 23:29:16, Dann Corbit wrote:
>
>>If you have an opening book that contains brilliant moves -- especially
>>positional or sacrifice based upon completion -- it is quite likely that they
>>will cause your program terrible harm.  Having a brilliant move is of no
>>benefit, if your program does not know what to do with the position.  Even if
>>the opening book suggests the next move, unless your program can see what to do
>>after that, having such a position could do a lot more harm than good.  Being
>>able to utilize such a position means that you must exploit a plan that
>>understands the position.
>>
>>Opinions?
>If you want to be completely scientifically about, it is best to run two control
>tests. One with a prepare opening book with brilliant moves, and another one
>without it. Control test 1 will use the brilliant modified book, and play
>against engines without this new modified book. Control test 2 will use the same
>opening books without brilliant moves used by all the engines. This will tell
>you if such brilliant moves are harmful or not.
An excellent suggestion.  I think that the hard part here is finding the
brilliant moves that the computer does not understand.  I suspect it will be
easier to simply take a list of perhaps 100 moves from test suites which are
known to have a bm that the computer does not find.  Create two test sets:
0.  Use the bm and ignore the computer suggestion
1.  Igore the bm and use the computer suggestion

Then from those positions and with those conditions, let two computers complete
a game.  Reverse the computers and positions and repeat.  Then repeat for each
data point in the set.

With something as tricky as this, I think it would take a lot of trials to be
sure.  I thought that perhaps some programmers who are intimately familiar with
their programs would know whether such moves would help or harm by a gedanken
experiment.




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