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Subject: Re: Fritz is still King of Blitz

Author: Mark Young

Date: 15:41:09 06/17/99

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On June 17, 1999 at 18:33:50, Eugene Nalimov wrote:

>On June 17, 1999 at 17:58:22, James T. Walker wrote:
>
>>I finished my first 200 games today between Fritz 5.32 and Hiarcs 7.32.  The
>>games were played at game/5min.  They were run using auto232 operation.  Fritz
>>had a K6-2-400 for 100 games and then swapped and took the PII 333 for the
>>second 100 games and vice versa.  Fritz used the F5 opening book and Hiarcs used
>>it's own book.  Hiarcs had all 3/4 man tablebases plus the 5man tablebases
>>supplied on the CD plus about 10 more 5 man tablebases. (I don't have them all)
>>Fritz won the match 106.5-93.5 indicating about a 22 point superiority at blitz.
>> Of course only 200 games leaves some doubt and I will run another set later but
>>now I want to play 200 games with Hiarcs 7.32 vs Junior 5.0.  By the way Hiarcs
>>turned at least one win into a draw because of the tablebases.  It was a KPPKP
>>endgame which is supplied with the Hiarcs CD.  The problem is there is no KQPKP
>>tablebase so when Hiarcs got the pawn to the 2nd rank (With Black) it did not
>>know how to win the game and got stuck in 3 time rep with Mate in 7 showing in
>>the window?!  I had this same problem with another program which prompted a
>>question a few weeks ago.  Bob Hyatt says that the only way to use the
>>tablebases is to have them all.  I believe it but apparently some programmers do
>>not.  At a minimum you need the promotion tablebases if you have the pawn
>>tablebases.
>>Jim Walker
>
>Actually, there is a solution for a missing promotion TBs. It was suggested
>several times in the Crafty mail list, but Bob is unwilling to implement it - my
>guess is that it is going against his sense of aesthetic, because it work not
>100% of the time:
>
>(1) If you have MATE-in-M in the root position,
>(2) No one of the moves lead to MATE-in-(M-1),
>
>Then throw away the moves that lead to TBs draws, loses, or MATE-in-(>=M), turn
>off TB probing for N pieces (where N is # of the pieces at the root), and start
>normal search. There is some analogue between this approach and current approach
>when Crafty tries to exploit opponent's error in a draw position - if it's ahead
>on the material in the draw position, it throw away losing moves and searches
>remainining once with it's normal evaluation function.
>
>Of course Bob will say that the full TBs set can reside at a $120 disk. The
>problem is that not many people (let alone IMs and GMs) will spend $120 for that
>dedicated disk.
>
>BTW, were there games at WCCC9 where TBs affected the result? If I remember it
>correctly, somebody here is doing his/her private match between Hiarcs and
>Fritz, and among the first 10 games 4-man TBs already helped Hiarcs. So, 0.5
>points from 10.

I put 512MB of ram in my computer the max for my mother board. The TB generator
says it takes more memory then this to create the KQPKQ TB. Im I out of luck, or
will it still create the TB using disk memory?

>
>Eugene



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