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Subject: Re: Fritz is still King of Blitz

Author: Melvin S. Schwartz

Date: 15:49:18 06/17/99

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On June 17, 1999 at 18:41:09, Mark Young wrote:

>On June 17, 1999 at 18:33:50, Eugene Nalimov wrote:
>
>>On June 17, 1999 at 17:58:22, James T. Walker wrote:
>>
>>>I finished my first 200 games today between Fritz 5.32 and Hiarcs 7.32.  The
>>>games were played at game/5min.  They were run using auto232 operation.  Fritz
>>>had a K6-2-400 for 100 games and then swapped and took the PII 333 for the
>>>second 100 games and vice versa.  Fritz used the F5 opening book and Hiarcs used
>>>it's own book.  Hiarcs had all 3/4 man tablebases plus the 5man tablebases
>>>supplied on the CD plus about 10 more 5 man tablebases. (I don't have them all)
>>>Fritz won the match 106.5-93.5 indicating about a 22 point superiority at blitz.
>>> Of course only 200 games leaves some doubt and I will run another set later but
>>>now I want to play 200 games with Hiarcs 7.32 vs Junior 5.0.  By the way Hiarcs
>>>turned at least one win into a draw because of the tablebases.  It was a KPPKP
>>>endgame which is supplied with the Hiarcs CD.  The problem is there is no KQPKP
>>>tablebase so when Hiarcs got the pawn to the 2nd rank (With Black) it did not
>>>know how to win the game and got stuck in 3 time rep with Mate in 7 showing in
>>>the window?!  I had this same problem with another program which prompted a
>>>question a few weeks ago.  Bob Hyatt says that the only way to use the
>>>tablebases is to have them all.  I believe it but apparently some programmers do
>>>not.  At a minimum you need the promotion tablebases if you have the pawn
>>>tablebases.
>>>Jim Walker
>>
>>Actually, there is a solution for a missing promotion TBs. It was suggested
>>several times in the Crafty mail list, but Bob is unwilling to implement it - my
>>guess is that it is going against his sense of aesthetic, because it work not
>>100% of the time:
>>
>>(1) If you have MATE-in-M in the root position,
>>(2) No one of the moves lead to MATE-in-(M-1),
>>
>>Then throw away the moves that lead to TBs draws, loses, or MATE-in-(>=M), turn
>>off TB probing for N pieces (where N is # of the pieces at the root), and start
>>normal search. There is some analogue between this approach and current approach
>>when Crafty tries to exploit opponent's error in a draw position - if it's ahead
>>on the material in the draw position, it throw away losing moves and searches
>>remainining once with it's normal evaluation function.
>>
>>Of course Bob will say that the full TBs set can reside at a $120 disk. The
>>problem is that not many people (let alone IMs and GMs) will spend $120 for that
>>dedicated disk.
>>
>>BTW, were there games at WCCC9 where TBs affected the result? If I remember it
>>correctly, somebody here is doing his/her private match between Hiarcs and
>>Fritz, and among the first 10 games 4-man TBs already helped Hiarcs. So, 0.5
>>points from 10.
>
>I put 512MB of ram in my computer the max for my mother board. The TB generator
>says it takes more memory then this to create the KQPKQ TB. Im I out of luck, or
>will it still create the TB using disk memory?
>
Hello Mark,

I believe you need about 8 gigs of space available to get the full Nalimov
tablebases on your harddrive. For just the 4-man tablebases I believe less than
2 gigs will do it.

Mel
>>
>>Eugene



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