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Subject: Re: Fritz is still King of Blitz

Author: Eugene Nalimov

Date: 16:21:19 06/17/99

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On June 17, 1999 at 18:49:18, Melvin S. Schwartz wrote:

>
>On June 17, 1999 at 18:41:09, Mark Young wrote:
>
>>On June 17, 1999 at 18:33:50, Eugene Nalimov wrote:
>>
>>>On June 17, 1999 at 17:58:22, James T. Walker wrote:
>>>
>>>>I finished my first 200 games today between Fritz 5.32 and Hiarcs 7.32.  The
>>>>games were played at game/5min.  They were run using auto232 operation.  Fritz
>>>>had a K6-2-400 for 100 games and then swapped and took the PII 333 for the
>>>>second 100 games and vice versa.  Fritz used the F5 opening book and Hiarcs used
>>>>it's own book.  Hiarcs had all 3/4 man tablebases plus the 5man tablebases
>>>>supplied on the CD plus about 10 more 5 man tablebases. (I don't have them all)
>>>>Fritz won the match 106.5-93.5 indicating about a 22 point superiority at blitz.
>>>> Of course only 200 games leaves some doubt and I will run another set later but
>>>>now I want to play 200 games with Hiarcs 7.32 vs Junior 5.0.  By the way Hiarcs
>>>>turned at least one win into a draw because of the tablebases.  It was a KPPKP
>>>>endgame which is supplied with the Hiarcs CD.  The problem is there is no KQPKP
>>>>tablebase so when Hiarcs got the pawn to the 2nd rank (With Black) it did not
>>>>know how to win the game and got stuck in 3 time rep with Mate in 7 showing in
>>>>the window?!  I had this same problem with another program which prompted a
>>>>question a few weeks ago.  Bob Hyatt says that the only way to use the
>>>>tablebases is to have them all.  I believe it but apparently some programmers do
>>>>not.  At a minimum you need the promotion tablebases if you have the pawn
>>>>tablebases.
>>>>Jim Walker
>>>
>>>Actually, there is a solution for a missing promotion TBs. It was suggested
>>>several times in the Crafty mail list, but Bob is unwilling to implement it - my
>>>guess is that it is going against his sense of aesthetic, because it work not
>>>100% of the time:
>>>
>>>(1) If you have MATE-in-M in the root position,
>>>(2) No one of the moves lead to MATE-in-(M-1),
>>>
>>>Then throw away the moves that lead to TBs draws, loses, or MATE-in-(>=M), turn
>>>off TB probing for N pieces (where N is # of the pieces at the root), and start
>>>normal search. There is some analogue between this approach and current approach
>>>when Crafty tries to exploit opponent's error in a draw position - if it's ahead
>>>on the material in the draw position, it throw away losing moves and searches
>>>remainining once with it's normal evaluation function.
>>>
>>>Of course Bob will say that the full TBs set can reside at a $120 disk. The
>>>problem is that not many people (let alone IMs and GMs) will spend $120 for that
>>>dedicated disk.
>>>
>>>BTW, were there games at WCCC9 where TBs affected the result? If I remember it
>>>correctly, somebody here is doing his/her private match between Hiarcs and
>>>Fritz, and among the first 10 games 4-man TBs already helped Hiarcs. So, 0.5
>>>points from 10.
>>
>>I put 512MB of ram in my computer the max for my mother board. The TB generator
>>says it takes more memory then this to create the KQPKQ TB. Im I out of luck, or
>>will it still create the TB using disk memory?
>>
>Hello Mark,
>
>I believe you need about 8 gigs of space available to get the full Nalimov
>tablebases on your harddrive. For just the 4-man tablebases I believe less than
>2 gigs will do it.

5.9Gb for the entire 3+2 man set. All 4 man *plus* KRPKR *plus* KRPKR promotions
occupy 294Mb.

Eugene

>Mel
>>>
>>>Eugene



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