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Subject: Re: Detecting backward pawns

Author: KarinsDad

Date: 02:29:10 06/21/99

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On June 18, 1999 at 16:05:54, Stuart Cracraft wrote:

>On June 17, 1999 at 10:10:43, KarinsDad wrote:
>
>>>Recommendation #3: Set up a pawn structure hash table. Since pawns rarely move
>>in the game (and in the search <40% on average), it is probably better to
>>calculate pawn advantages and deficiencies once per given pawn structure as
>>opposed to calculating it every time in your evaluation.
>>
>
>Does not work. The pawn structure hash table is independent of anything
>except pawn structure. If you try to fold in some representation into
>that score for the given pawn structure of the board representing
>the score increase or decrease based on square control for any other
>piece except pawns, it will have no bearing on all other positions
>where there is a different arrangement of pieces but the same arrangement
>of pawns.
>
>That's why backward pawns can be calculated and put into the pawn structure
>hash table but no score corresponding to control of the squares in front
>of the backward pawn nor the backward pawn itself (i.e. control of).
>
>Non-pawn-related factors have to be calculated after the pawn
>structure hash data structure's score is either retrieved successfully
>or calculated for the first time.

Of course. I didn't mean to imply differently.

KarinsDad :)



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