Author: Fernando Villegas
Date: 10:40:25 06/21/99
Hi programmers: How about a table piece where the values of pieces is not generic but specific and changing? I know that in some programs piece tables changes according the stage of the game, but I wonder if they discriminate between the pieces inside each type. I suppose they changes values for all the category, that is, for the four pieces each category of figures has or can have, for the eight pawns and for the two Queens. What if each specimen of category has its own value according to his position? Why a knight in a1 must have the same specific valuation that a knight in e5? Why enemy pieces that are aiming at our King should have same value that one that is in the original square? It is so dfifficult to give a name to each piece and evaluate it according his capacities, his position, his mobility and so and so? To have a particular histry of each one? If that is made, does it not let evaluate exchanges according to more sound positional criteria? I am tempted to post some examples from this tournament where bad exchanges were made probably according some abstract table pieces criteria that said "you are going to win 0,3 points if that exchange is made because bishops are 0,3 point better than knights" and howerer from a positional point of view was sheer madness because THAT bisho was awful and THAT knight was better. Hoy wrong am I? Bob? Bruce? Dan? ?Frank? Fernando
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