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Subject: Kind of Ultradynamic Table Pieces

Author: Fernando Villegas

Date: 10:40:25 06/21/99


Hi programmers:
How about a table piece where the values of pieces is not generic but specific
and changing?
I know that in some programs piece tables changes according the stage of the
game, but I wonder if they discriminate between the pieces inside  each type. I
suppose they changes values for all the category, that is, for the four pieces
each category of figures has or can have, for the eight pawns and for the two
Queens.
What if each specimen of category has its own value according to his position?
Why a knight in a1 must have the same specific valuation that a knight in e5?
Why enemy pieces that are aiming at our King should have same value that one
that is in the original square? It is so dfifficult to give a name to each piece
 and evaluate it according his capacities, his position, his mobility and so and
so?  To have a particular histry of each  one? If that is made, does it not let
evaluate exchanges according to more sound positional criteria? I am tempted to
post some examples from this tournament where bad exchanges were made probably
according some abstract table pieces criteria that said "you are going to win
0,3 points if that exchange is made because bishops are 0,3 point better than
knights" and howerer from a positional point of view was sheer madness because
THAT bisho was awful and THAT knight was better.
Hoy wrong am I? Bob? Bruce? Dan? ?Frank?
Fernando



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