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Subject: Re: Tortoise or Hare?

Author: Jesus de la Villa

Date: 11:20:57 06/22/99

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On June 22, 1999 at 13:11:39, Dann Corbit wrote:

>On June 22, 1999 at 12:13:20, Jesus de la Villa wrote:
>
>>Hi,
>>
>>The WCCC show us again that "Big Irons" are not necesary to make good
>>chess. what is the point ?, big hardware ?, such harware can calculate
>>than at 80 ply it can win a pawn, but hardware, not software. Any
>>one of us can write a brute force, put it on big hardware, and win the
>>game from the first move, is it the point?.
>I doubt very much if that is the case.  The only "Big Iron" to score well was
>Cilkchess.  The other two monster hardware entries got the stuffings knocked out
>of them.  Do you imagine that you could do better?  It is a very difficult
>project to separate chess into independent threads of execution.  Those
>programmers like Vincent Diepeveen, Robert Hyatt, and Don Dailey (et.al.) have
>done something remarkable in providing that separation.  Your question was,
>"What is the point?"
>
>The point is that we should try as many things as we possibly can to find out
>what works best.  If a given approach does not work as well as some other
>approach, then we modify it.  If it still does not work as well, perhaps we will
>try something else.
>
>>What programs has to improve are strategics, the programs must target to
>>a long term strategic supported by small tactical combinations, what a
>>beauty, isn't it the way we play ?, do we need to see 20 ply to make a
>>single move ?.
>None of the chess programs in the contest plotted strategies.  Human written
>chess programs have a lot of tactical knowlege, a little positional knowlege and
>zero strategic knowlege.
>
>>All the time we are targeting to a estrategic point, sometimes appears
>>tactics with and end other than our estrategic target, but that is
>>circunstantial, we don't played the game for this.
>That is the biggest difference between humans and computers in chess playing.
>We do very well at forming a long range goal and trying to reach it.  However,
>short range details can trip us up.  Computers are the opposite.
>
>>excuseme if i say WE when i must say I.
>>
>>IMO speed is not the main point, improve knowledge.
>I agree with this assessment, if we are to have some kind of revolutionary
>advance.

It seems like if putting estrategic in chess progs is a paradigm, don't
askme to break it, i just want to encourage some genius out there to
make some effort on this way, putting more and more processors will
not make great advances at all.

I know the difference between man-machine but, if it is not an excuse than
actually any program has long term estrategics to avoid the challenge.

Regards



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