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Subject: Re: choosing target times and probs with clock()

Author: Alex Boby

Date: 21:26:18 06/22/99

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On June 22, 1999 at 22:14:08, Robert Hyatt wrote:

>On June 22, 1999 at 15:18:17, Alex Boby wrote:
>
>>
>>A couple problems with timing...
>>
>>1.   In my limited spare time I've just done the switch over from depth based to
>>time based searching. I am now having difficulties coming up with an algorithm
>>to choose the amount of time which should be spent searching for each move. This
>>is a trivial task if the time controls are x moves in y minutes but if the time
>>controls are simply x minutes for the whole game (like on ICS), then what's the
>>most efficient way to use the time?
>
>
>use target=time_left/X, where X is a constant of your choice.  25-30 work
>pretty good, which gives a steadily decreasing time per move as time is
>burned away...  But experiment with X until _you_ are happy with the usage
>pattern...
>

   Sounds like a simple yet effective idea. Is there any advantage to using more
time in the opening as opposed to the endgame? I was thinking that some kind of
more steady approach would be better, or if anything, probably more time should
be spent in the middle game. Perhaps I could use some kind of dynamic X? Ahh,..
now I'm just thinking out loud again :).

>
>
>>
>>2.   I am developing in C under linux and using the clock() command for all
>>timings. The problem I have is that when it says that it took, for example, 10
>>seconds to search, it's in actuality more like 25 seconds. At first I thought
>>that I had some kind of problem with casting or arithmetic but I checked all
>>that. I also examined crafty's code and it seems exactly the same as far as
>>usage of clock() is concerned. Then I thought that maybe my clock chip was
>>malfunctioning, but if this were the case then my system would not be keeping
>>accurate time,... but it is. Therefore I have no idea what the problem could be,
>>but it's a pretty significant one as far as I'm concerned. Any ideas?
>>
>>Much thanks,
>>Alex Boby
>
>
>
>
>There are _two_ times under unix.  clock() returns the total cpu time used.
>gettimeofday() is used to return wall-clock time, which is more important in
>chess.  In general, cpu and wall-clock times should step along together unless
>your machine is doing more than one computational task...  or unless your
>program is doing a lot of I/O for some reason...


   Just 'show thinking' kind of stuff for debugging purposes. I guess clock() is
more a profiling tool then and gettimeofday() is used for more practical
purposes.

   btw,.. your paper on book learning in a recent ICCA journal was very
informative and interesting for me. I thank you for taking the time and effort.

Alex Boby



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