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Subject: Re: Hiarcs7.32 intensive testing: Latest results. Simply impressive!!.

Author: Robert Hyatt

Date: 20:06:50 06/23/99

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On June 23, 1999 at 14:19:45, Tomas Casanovas Martinez wrote:

>On June 22, 1999 at 11:19:33, Robert Hyatt wrote:
>
>>On June 21, 1999 at 14:21:50, paul bedrey wrote:
>>
>>>Hi Tomas and thank you for posting your results. My question is what platform
>>>did you perform your test in? I assume that you used Hiarcs 7.32 and loaded
>>>the Fritz and Junior engines into it. Is this correct? The reason I ask is that
>>>in some prior posts it was questioned if the interface influenced the results.
>>>My second question is have you tried loading Hiarcs 7.32 into the Fritz 5.32 and
>>>Junior 5 modules? If your results are the same then you would have proved the
>>>interface had no influence in the results. I am thinking of buying Hiarcs 7.32
>>>because it looks like it is the better engine but I know looks can be deceiving.
>>>Thanks again to you and Tanya for posting your results.
>>
>>
>>Another issue:  two machines or one?  With "pondering" disabled, Crafty will
>>have problems late in the game, because it assumes that it will save some time
>>by pondering, and it uses this time _before_ it actually saves it.  As a result
>>it can run low on time near the time control...
>
>Paul,
>
>The platforms where the test were run:
>Hiarcs7.32-Fritz5.32      Hiarcs interface.  Pentium 400
>Hiarcs7.32-Junior5        Junior interface.  Pentium 200
>Hiarcs7.32-Crafty16.6     Fritz interface.   Pentium 90
>
>Hiarcs theoretical advantage was therefore only against Fritz, although I really
>don't believe that one or other opening books are decisive. No one single game
>has been won (advantage of over 1.00)immediately (5 or 6 moves)after the
>opening.
>If you want to buy Hiarcs7.32 I must recommend it. I don't see a better choice
>in the market today.
>
>Bob,
>
>I recognize obviously your authority in this matter. My tests were run in one
>single machine,  each working overnight so that it is clear that they are not
>'technically perfect'. What is a bit strange is that Crafty's performance was
>excellent in the first eight games. Afterwards it lost all the games in a raw. I
>will see these games one by one to confirm what happened.
>
>Regards,
>
>Tomas.


There are a dozen things that come to mind.  Does the engine get restarted for
each game, or is it just sent a 'new' command and expected to reset everything?
I don't test that very well, and it is possible that a "new" will leave things
in a bad state...




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