Author: James Robertson
Date: 19:02:45 06/25/99
My program typically spends 2/3 (or more) of it's nodes in the quiescence search. Since this is the only place I call my evaluation function, it means that it is spending more than 2/3 of the total time in the quiescene search. I even have SEE and delta pruning (a la EXchess).... I am really looking for and hoping for ways to reduce the percentage of my search spent quiesceing. I looked at EXchess, and from the node counts it displays, it looks as if it only spends about 10% quiescing! How does Dan do this? Are there any useful pruning techniques? How much time does Crafty spend in the quiescence search? Thanks for all help! James
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