Author: Terry Ripple
Date: 02:27:03 06/28/99
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On June 28, 1999 at 04:59:07, Keith Kitson wrote: >On June 27, 1999 at 19:23:02, eric guttenberg wrote: > >>I can have Brett's opinion,too, and the evidence is abundant. In the last >>several weeks results of games between H7.32 and F5.32 on separate computers >>have consistently shown the two programs to be close or have shown F5.32 >>to be better at blitz games; at the same time engine v engine results >>have been posted over and over showing H7.32 to be almost 200 elo points >>better than F5.32 at various time controls, including blitz. This difference >>cannot be explained, except that engine v engine is a different animal than >>computer v computer. > >Where engine plays engine there is minimal delay within the Fritz interface >between moves. In fact the delay is so small as to be unnoticeable. When >playing between two computers there is a delay in transferring moves manually >(if the autoplayer facility is not been used). This delay can give the opponent >extra time to work out a reply. I expect this may have an influence on the >differences shown in results, between the two methods of play. > >Also there is little to no opportunity for a long delay between transferring >moves in engine v engine as the move transfer is performed automatically. > >In 5 minute games I would expect delays to have a significant effect on the >results. As the time controls get longer the delays should become less >important IMHO. > >Keith >> >>eric --------- Good point! But also that delay the human makes gives the other program more time to Ponder its move when playing on 2 seperate computers!
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