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Subject: Re: What are the results between top ICC programs?

Author: Michael Fuhrmann

Date: 19:27:13 07/01/99

Go up one level in this thread


On July 01, 1999 at 21:32:23, Robert Hyatt wrote:

>On July 01, 1999 at 17:22:19, Peter McKenzie wrote:
>
>>On July 01, 1999 at 15:44:40, Robert Hyatt wrote:
>>
>>>On July 01, 1999 at 14:34:26, blass uri wrote:
>>>
>>>>
>>>>On July 01, 1999 at 14:25:12, Robert Hyatt wrote:
>>>>
>>>>>On July 01, 1999 at 12:18:30, blass uri wrote:
>>>>>
>>>>>>
>>>>>>On July 01, 1999 at 11:55:46, Bruce Moreland wrote:
>>>>>>
>>>>>>>
>>>>>>>On July 01, 1999 at 10:41:28, blass uri wrote:
>>>>>>>
>>>>>>>>I am interested to know results between top ICC programs at standard time
>>>>>>>>control(if possible 2 hours/40) from the last 2 monthes.
>>>>>>>>
>>>>>>>>I guess that the top ICC programs include Ferret,Shredder,Ban,Crafty.
>>>>>>>>Is it possible to get the games between these programs in ICC?
>>>>>>>>
>>>>>>>>Which hardware do they use in ICC?
>>>>>>>>
>>>>>>>>Uri
>>>>>>>
>>>>>>>There is no such thing as 40 moves in 2 hours on ICC, and you will find very
>>>>>>>very few games at time controls approximating that.
>>>>>>>
>>>>>>>bruce
>>>>>>
>>>>>>
>>>>>>I assumed that there is because otherwise I do not understand what is the reason
>>>>>>that Bob hyatt said that he is sure that there is at least one program that is
>>>>>>better than shredder and that he assumed that shredder is a good program but not
>>>>>>the best.
>>>>>>
>>>>>>We have no data to assume that shredder was lucky.
>>>>>>
>>>>>>It is also possible that shredder prepared better for the tournament time
>>>>>>control games.
>>>>>>
>>>>>>Uri
>>>>>
>>>>>
>>>>>Quite simple...  I have watched shredder and Ferret play for many months.  They
>>>>>are probably in the same ballpark quality-wise.  Except that Ferret is 3x faster
>>>>>with the parallel search.  In a match, I'd personally pick ferret, and the
>>>>>longer the match, the more I'd be willing to bet, because 3x speed advantage
>>>>>is way-non-trivial...
>>>>>
>>>>>That was my point.  Not that Shredder is 'bad' at all.  Just that Ferret is just
>>>>>as good on equal hardware (IMHO) and with 3x the hardware it is _very difficult_
>>>>>to handle.
>>>>
>>>>I do not agree that you can know from watching program playing at fast time
>>>>control what will happen at tournament time control.
>>>>
>>>>The only way to know is to play games at tournament time control.
>>>>
>>>>I read that the tester of shredder said about the results against commercial
>>>>programs that longer time control help shredder.
>>>>
>>>>Uri
>>>>
>>>>Uri
>>>
>>>
>>>Time doesn't matter _at all_ when you look at the right stuff.  If you only
>>>look at 1-0 or 0-1, then longer games tell you more about how it plays at
>>>longer time controls.
>>>
>>>But if you look at the _moves_ you can pick out 'quality' or the lack thereof.
>>>You can tell if a program has any understanding of passed pawns, king safety,
>>>pawn structure, center control, mobility, etc.  Even without knowing _how_ the
>>
>>I think this is true to a certain extent, but things can get quite deceptive if
>>a program is being out searched (or it doesn't have the right extensions to deal
>>with the tactics in a given position).  In this case, the program that is being
>>out searched can appear to lack positional understanding because it makes moves
>>that lead to a weakening of its position.  In this case, the bad positional move
>>can be caused by EITHER poor positional understanding OR lack of search depth.
>>
>>If you can see a programs score during the game, then it becomes easier to judge
>>the positional understanding of a program.
>
>
>The things I look for are really 'positional' issues.  IE playing the e6
>Sicilian and then later playing e5 leaving d6 helpless.  If you understand
>weak pawns, you usually don't do that.  But you _do_ have to look at the
>game carefully, of course, as sometimes e5 is forced to ward off even greater
>positional or tactical consequences.
>
>Or white playing Nxc6 against a black Sicilian.  Or white (or black) playing
>f4/g4/h4 with no hope of attacking and with the opponent having much greater
>attacking chances as a result.
>
>IE moves that don't tactically lose, but which give away positional ground.
>
>
>
>
>
>>
>>>game ended.  That is what I look at generally.  Knowing that longer time
>>>controls will repair many of the tactical mistakes, but _none_ of the positional
>>>mistakes...
>>
>>I disagree with this.  Tactical and positional play are finely interwoven,
>>subtle tactical errors can cause positional mistakes.
>>
>>Peter
>
>
>
>You have to study the games carefully.  This isn't a 30 second glance and
>go like Kasparov does.  But it is possible to take _any_ program and critique
>another program's game, using it to spot tactical problems, and using your
>head to analyze positional considerations.
>
>This is an essential requirement to play with GM players.  If you can't
>figure out what you are doing wrong, you have a hole they will drive a
>truck through.  Over and over...  And _every_ loss should tell you a
>story.  And many wins have a story to tell if you look carefully.  IE Crafty
>played Nunn several games last night and had a great streak going.  The first
>game was a draw, then 8 wins in a row.  Then Nunn worked up an attack Crafty
>failed to notice, and the score got to -2 as Crafty worked to neutralize things
>and exchange pieces (-2 to crafty might be an exchange down, a pawn down, or
>even equal material, depending on how serious the attack looks).  It came back
>by playing an outstanding endgame and won in spite of being dead at -2.  But
>I studied the -2 part very carefully, because it made a serious mistake.  And
>I found out why and fixed it.  So that 'win' was still useful.

Why did it make the mistake and what did you do to fix it?


>
>BTW, it has put together some incredible stats over the last 2 days...  it
>played Yasser 21 games and had 4 draws and the rest wins.  It played Kamsky
>14 and drew 2 (rest wins) and then Nunn with 1 draw in 11 games.  I personally
>think that  is impossible to continue, but it was amazing to watch it happen.
>(there were a few other games mixed in, 'GM Zarnicki (spelling?)' and others
>would try a game or two but get pissed and leave.  :)



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