Author: Dan Andersson
Date: 15:17:23 07/02/99
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The speed issue is a factor only if your program is strictly OO. The usual method of member function calls (Methods) in C++ tend to be VTables and those incur a bad performance hit especially on the x86 architecture. If your program only uses objects to encapsulate data and some functionality but otherwise is imperative (non Object oriented, ie C with streams et al) the performance hit is neglible. IMO, if the idea is to make an object-oriented programming effort, either ignore the performance hit or consider switching to SmallEiffel (an ADT object-oriented language) or something similar that actually encourages object-oriented design. Regards Dan
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