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Subject: Testposition (easy perpetual check)

Author: Gerrit Reubold

Date: 16:16:59 07/03/99


Hi all,

please test your programs with the following position

5rk1/1r3pp1/pp2pq2/3p4/3Q4/1PR5/P4PPP/4R1K1 w - -

it is from a game which my program (Bringer) lost with white against The Crazy
Bishop. The draw is very easy to see (for humans): Qxf6 gxf6, and then rook
checks at h3, g3, f3... How long does your program take to find Qxf6 *with a
draw score*. How many plies / seconds? Question to the programmers: What do you
do to solve such positions fast? Extending on checks is not enough, my program
needs a 12 ply search (8 minutes on a PII-300) to find the draw (Qxf6 is found
earlier).

Greetings,
Gerrit Reubold



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