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Subject: Re: Testposition (easy perpetual check)

Author: Gerrit Reubold

Date: 22:47:51 07/03/99

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On July 03, 1999 at 19:48:49, Pete Galati wrote:

>On July 03, 1999 at 19:16:59, Gerrit Reubold wrote:
>
>>Hi all,
>>
>>please test your programs with the following position
>>
>>5rk1/1r3pp1/pp2pq2/3p4/3Q4/1PR5/P4PPP/4R1K1 w - -
>>
>>it is from a game which my program (Bringer) lost with white against The Crazy
>>Bishop. The draw is very easy to see (for humans): Qxf6 gxf6, and then rook
>>checks at h3, g3, f3... How long does your program take to find Qxf6 *with a
>>draw score*. How many plies / seconds? Question to the programmers: What do you
>>do to solve such positions fast? Extending on checks is not enough, my program
>>needs a 12 ply search (8 minutes on a PII-300) to find the draw (Qxf6 is found
>>earlier).
>>
>>Greetings,
>>Gerrit Reubold
>
>Every program that I ran that posistion through, Crafty, Comet, Phalanx and your
>Bringer all responded with QxQ. What did Bringer play in that game? I like
>Bringer allot, it works well with Winboard and it also has a very good interface
>of it's own.
>
>Pete

Bringer likes Qd3 for some minutes, because I have a rule not to trade pieces
when behind in material, especially not when the opponent king is (a bit) less
safe. The Question was: how long do the other programs need to find the draw,
not only the key move. I tested Fritz5.16, the draw was seen instantly,
impressive. Hiarcs 6 does like QxQ instantly, but needs some minutes to see the
draw.
BTW: isn't QxQ a blunder as long as you don't see the draw, trading to an
endgame a pawn down?

Greetings
Gerrit



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