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Subject: Re: How really strong is ChessMaster 6000?

Author: leonid

Date: 04:42:55 07/04/99

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On July 04, 1999 at 07:09:24, John R. Menke, Sr. wrote:

>On July 04, 1999 at 06:23:08, walter irvin wrote:
>
>>On July 03, 1999 at 23:17:20, leonid wrote:
>>
>>>How really strong is ChessMaster 6000? I have seen its score on the recent
>>>competition and it is magnificent. Just a competition accident or what?
>>>Also, somebody can say me how many positions per second can see Hiarcs?
>>>Or his last version, that is now a Champion, or on some previous
>>>versions. The most interesting for me will be the numbers that Hiarcs
>>>demonstrate when it plays by "brute force" and when all pieces are still on
>>>the board.
>>>
>>>Thanks!
>>>Leonid.
>>
>>well chessmaster 6000 is extremly strong the only program i got that has beat
>>crafty consitantly . whats very strange is that it seems like it is only
>>searching about 15000 nps to crafty's 85000 or better . as for hiarcs i cant say
>>till wed. thats when my hiarcs 7.32 will arrive .
>
>
>I'm also curious how the "positions per second" in Chessmaster 6000 and the
>"nodes per second" in Hiarcs 7.32 compare.  Initially I thought they were the
>same, just different nomenclature.  But now I wonder...  I plan to do some
>comparison tests when I can find the time.  For example I want to use a stop
>watch (not trust the computer displays) to see how long each of them take to
>calculate the solution to a known test problem, and see how that compares with
>the "positions per second" and "nodes per second" values.  I also want to do the
>same with a practical playing position to compare how long they take to "Brute
>Force" (completely) calculate to a certain ply depth.  I have some initial
>impressions, but they could be wrong, so I won't speculate in advance about the
>results.  If anybody has done those kinds of tests, I would be very interested
>in the results, so please post them!  I guess you could fairly say that I am a
>100% hardhead, i.e. I don't believe ANYTHING until it is proved for a
>fact...usually requiring a simple test of some kind.
>--JRM

Please, if your numbers will be too complicated to put them all on the Web,
send them at my address leonide@total.net This will be more that interesting
to me. Few questions about your expessions that I just can't understand.
What is "stop watch"? What is difference between "positions per second"
and "nodes per second"? It sound to me like it is the same.
I did some research about the "branching factor" for the Rebel 2 and
found its number of positions per second. It was very simple for the
free Rebel 2 version that everybody can find on the Web. The exclusive
possibility with this game we have because it says frankly his number
of positions poer second and have the feature that permit demand "brute
force" search. If you would like to have the branching factor I can say you.
Leonid.



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