Author: Bo Persson
Date: 14:08:13 07/04/99
Go up one level in this thread
On July 04, 1999 at 16:22:56, Pete Galati wrote:
>On July 04, 1999 at 15:01:23, blass uri wrote:
>
>>1)Can someone explain me what is the reason for the option in engine-engine
>>games for permanent brain on or off because it seems to me that the engines do
>>not use this information.
>>
>>I think that it is easy to do engine-engine games that can be the same as a game
>>between 2 computers.
>>
>>The only problem with it is that the games are going to be twice longer.
>>
>>After a move of one engine the second engine should not know the move of the
>>first engine and simply use the permanent brain and it should get the move only
>>after using the permanent brain for the right time.
>>
>>2)I think that there should be an option to give weaker engines more time in
>>engine-engine games otherwise the games are less interesting.
>>
>>Uri
>
>As far as using the permanent brain (pondering) goes, what it's doing is
>calculating what it thinks your next move will be and considering how it will
>respond to that move. Of course if you don't make a move that the program was
>expecting, then those calculations just go out the window.
>
>So if you are conducting a computer vs computer game all on the same computer,
>then it's only fair to turn the pondering off because you must allow the program
>who's turn it is to move to have as full a use of the CPU as posible without
>having energy siphoned off for use by the program who is pondering on your time.
But...
If one of the engines is better at predicting the opponent's moves, it will
loose this advantage if you turn that feature ("permanent brain") off.
That will be unfair too!
>I feel that games with weeker programs are more interesting when there is a
>noticeable difference in strength. I hate draws, why would you encourage them to
>happen?
>
>Pete
Bo Persson
bop@malmo.mail.telia.com
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