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Subject: Re: A question about engine-engine games

Author: Marc van Hal

Date: 18:14:59 07/05/99

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On July 04, 1999 at 15:01:23, blass uri wrote:

>1)Can someone explain me what is the reason for the option in engine-engine
>games for permanent brain on or off because it seems to me that the engines do
>not use this information.
>
>I think that it is easy to do engine-engine games that can be the same as a game
>between 2 computers.
>
>The only problem with it is that the games are going to be twice longer.
>
>After a move of one engine the second engine should not know the move of the
>first engine and simply use the permanent brain and it should get the move only
>after using the permanent brain for the right time.
>
>2)I think that there should be an option to give weaker engines more time in
>engine-engine games otherwise the games are less interesting.
>
>Uri
Well I have Fritz5.32 and all the engines and Junior always wins against
Fritz5.32 because Fritz5.32 takes to much time to startup everytime
even sometimes not lookin further then 6 moves
And most of he time gets in time trouble
Also Nimzo99 sometimes has trouble depends on wich of the interfaces you use but
it takes a lot of time in Hiarcs7,32 but not in Fritz.
Junior has always de beter startup method no mather wich interface you use
because speed there is more important then the Hash tables



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