Author: Robert Hyatt
Date: 10:51:26 07/06/99
Go up one level in this thread
On July 03, 1999 at 00:44:33, James Robertson wrote: >On July 02, 1999 at 23:10:10, James T. Walker wrote: > >>On July 02, 1999 at 16:25:28, Robert Hyatt wrote: >> >>>On July 02, 1999 at 14:16:50, James T. Walker wrote: >>> >>>>Hello, >>>>I see the change in strategy by the top GM's in the Frankfurt Masters tournament >>>>as an admission that they can no longer compete with Fritz on the "up and up". >>>>Resorting to anticomputer strategy/tactics by the worlds best chess players is >>>>the first signal that the end is near. Computer domination is just around the >>>>corner. >>>>Jim Walker >>> >>> >>>I think you are wrong. What is right around the corner is a big hammer, >>>once the GM players start playing vs the computer's obvious weaknesses. It >>>will take another 10 years probably to combat such play. And once the GMs >>>start doing it, we are going to have a difficult time for a while. It is >>>hard to do at blitz, but at game/30 it is possible, and at 40/2hr games, it >>>is not hard at all... >> >>Hello Bob, >>I always respect your opinion. Interestingly enough I think we almost agree on >>our feelings for the future. I think just around the corner is about 10 years >>or maybe a little less. It depends on how fast CPU's get and how effective we >>can harness their power in parallel. I think if GM's become exposed more often >>to computers in tournaments when the prize money is on the line, the >>anti-computer strategy/tactics will be raised to a new level. Simple things >>like >>1 a3 and 2 e3 will be overcome very quickly by all progammers. So GM's will >>become even more devious. But alas, that will only buy them a few extra years. >>You have already solved many GM tricks because Crafty plays GM's a lot. Most >>other programmmers have not had to deal with a lot of GM tricks yet. So anti GM >>strategy is still on the back burner of things to do. Once all programmers >>start working on the problem you will probably see some very unique ideas for >>dealing with it. >>Jim Walker > >I think massive books will help the 'problem' a lot. :) > >James Not when the GM says, "OK, I am white. I am going to play 1. a3, which eliminates 99.9999% of my opponent's book, and pretend that I am playing black. Let's see what it can come up with with almost all of its book 'missing'." That is a problem that a big book can't solve. And that is just _one_ anti- computer strategy... There are _many_ others. And the GMs will slowly start to employ them when/if computers become a 'threat' in tournaments...
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