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Subject: Re: AntiComputer Chess

Author: Robert Hyatt

Date: 10:51:26 07/06/99

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On July 03, 1999 at 00:44:33, James Robertson wrote:

>On July 02, 1999 at 23:10:10, James T. Walker wrote:
>
>>On July 02, 1999 at 16:25:28, Robert Hyatt wrote:
>>
>>>On July 02, 1999 at 14:16:50, James T. Walker wrote:
>>>
>>>>Hello,
>>>>I see the change in strategy by the top GM's in the Frankfurt Masters tournament
>>>>as an admission that they can no longer compete with Fritz on the "up and up".
>>>>Resorting to anticomputer strategy/tactics by the worlds best chess players is
>>>>the first signal that the end is near.  Computer domination is just around the
>>>>corner.
>>>>Jim Walker
>>>
>>>
>>>I think you are wrong.  What is right around the corner is a big hammer,
>>>once the GM players start playing vs the computer's obvious weaknesses.  It
>>>will take another 10 years probably to combat such play.  And once the GMs
>>>start doing it, we are going to have a difficult time for a while.  It is
>>>hard to do at blitz, but at game/30 it is possible, and at 40/2hr games, it
>>>is not hard at all...
>>
>>Hello Bob,
>>I always respect your opinion.  Interestingly enough I think we almost agree on
>>our feelings for the future.  I think just around the corner is about 10 years
>>or maybe a little less.  It depends on how fast CPU's get and how effective we
>>can harness their power in parallel.  I think if GM's become exposed more often
>>to computers in tournaments when the prize money is on the line, the
>>anti-computer strategy/tactics will be raised to a new level.  Simple things
>>like
>>1 a3 and 2 e3 will be overcome very quickly by all progammers. So GM's will
>>become even more devious.  But alas, that will only buy them a few extra years.
>>You have already solved many GM tricks because Crafty plays GM's a lot.  Most
>>other programmmers have not had to deal with a lot of GM tricks yet.  So anti GM
>>strategy is still on the back burner of things to do.  Once all programmers
>>start working on the problem you will probably see some very unique ideas for
>>dealing with it.
>>Jim Walker
>
>I think massive books will help the 'problem' a lot. :)
>
>James


Not when the GM says, "OK, I am white.  I am going to play 1. a3, which
eliminates 99.9999% of my opponent's book, and pretend that I am playing
black.  Let's see what it can come up with with almost all of its book
'missing'."

That is a problem that a big book can't solve.  And that is just _one_ anti-
computer strategy... There are _many_ others.  And the GMs will slowly start
to employ them when/if computers become a 'threat' in tournaments...



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