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Subject: Re: Testposition (easy perpetual check)

Author: blass uri

Date: 14:15:44 07/06/99

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On July 06, 1999 at 13:33:01, Robert Hyatt wrote:

>On July 04, 1999 at 06:19:17, Frank Schneider wrote:
>
>>On July 03, 1999 at 19:16:59, Gerrit Reubold wrote:
>>
>>>Hi all,
>>>
>>>please test your programs with the following position
>>>
>>>5rk1/1r3pp1/pp2pq2/3p4/3Q4/1PR5/P4PPP/4R1K1 w - -
>>>
>>>it is from a game which my program (Bringer) lost with white against The Crazy
>>>Bishop. The draw is very easy to see (for humans): Qxf6 gxf6, and then rook
>>>checks at h3, g3, f3... How long does your program take to find Qxf6 *with a
>>>draw score*. How many plies / seconds? Question to the programmers: What do you
>>>do to solve such positions fast? Extending on checks is not enough, my program
>>>needs a 12 ply search (8 minutes on a PII-300) to find the draw (Qxf6 is found
>>>earlier).
>>Gromit shows a drawscore after iteration 5 (1sec).
>>
>>Frank
>>>
>>>Greetings,
>>>Gerrit Reubold
>
>
>This is an evaluation issue.  If your program thinks white is better, then it
>will see a draw.  If your program likes black, then it will find that black
>doesn't _have_ to take the draw as the repetition is certainly not forced if
>black or white doesn't want to repeat.

The repetition is forced.
It is a perpetual check.
I agree that a program can see the draw for the wrong reasons but it does not
change the fact that white has perpetual check after Qxf6 gxf6.

Uri




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