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Subject: Re: AntiComputer Chess - C.A.P. project?

Author: Paul Richards

Date: 09:14:23 07/07/99

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On July 06, 1999 at 20:52:13, Dann Corbit wrote:

>There are an awful lot of decent looking lines out to (say) 20 ply.  One phase
>of the C.A.P. project, which I call "Bulldozer" will brute force the first 5
>plies.  Then "encouraging" lines will be explored from there.  Already, by 5
>plies, the number of possibilities is surprisingly large.  I am not sure >exactly how large it is, since I have not calculated the "fake" e.p.
>reductions yet (those records tagged as e.p. but the e.p. can't have any >effect, so just mask it...)

Hmm.  I tend to think that at early stages you will likely reproduce what is
already accepted theory, for the most part.  You could also simply take an
existing book and begin at its endpoints, extending from there and correcting
any lines that might be "busted".  That would get a jump start on expanding a
good book, as opposed to starting from scratch, though I expect you may have
begun doing this already.  But with a little human guidance I think booking up
against something like 1.a3 is not difficult.  It isn't necessary to play 1...e5
and allow a whole gamut of reversed Sicilian and other King Pawn defenses.  The
reasonable approach is to cut down White's options as much as he is attempting
to cut down yours, and play so that a3 becomes a wasted move.  The easiest
approach would be a Gruenfeld setup or a flank setup with a kingside fianchetto.
This way you don't transpose to something where a3 would be useful, and from the
250 or so 1.a3 games I have in my database this strategy appears as successful
for black as any opening for white, which is the expected result if you end up
throwing away the first move. So I think as an anti-computer strategy this one
would have a very limited life.  The GM could still win by superior play, but
not by virtue of avoiding the computer's book.  As such he might as well play
his pet lines as white to try for a serious advantage.



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