Author: Dann Corbit
Date: 17:05:51 07/07/99
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On July 07, 1999 at 18:06:05, Robert Hyatt wrote: [snip] >You missed an _important_ detail. This program was running on slower hardware, >and the game time control was game in 3 minutes, no increment. This makes it >easy to overlook the mate... This _only_ worked at very fast time controls, >and only against slower hardware. But once the human figured it out, it was >difficult for _any_ program that could play that fast to handle. I stopped >losing those games once I got to faster hardware, but left the eval tweak in >for those that run into it... It seems that there is a hidden sucker punch that people can tap into. If you can estimate the depth in plies that a computer will play at for a given time control and machine setup, then you can set a trap one ply beyond that horizon. Or is there some other ingredient that makes the trick work?
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