Author: Roger D Davis
Date: 21:57:50 07/09/99
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I agree with this comment, but would like to add that 3d boards are a marketing gimmick...I have never known anyone to actually use one. Invest your resources in creating a great looking 2d board, because that's what people will stick with. Even programs that boast about 2d options tend to have only 1 or 2 workable sets. Roger On July 09, 1999 at 01:04:40, Pete Galati wrote: >On July 08, 1999 at 20:32:45, Zachariah Amela wrote: > >>Hello all; >> >>Well here is a question for you. But first a little background. I am a Windows >> developer, but develop business/financial software systems. Needless to say >>the amount of graphical development I do is minor. With the exception of >>charts, I use standard interfacing tools (grids, boxes, spreadsheets, etc., >>etc.). >> >>My question is this. What 3rd party tool would you suggest for VisualBasic >>and/or Visual C++ (OCX/VBX/DLL) that would make designing rich chess interfaces >>easier? I can already create 2D boards fairly simply, but pretty 3D boards are >>beyond my grasp w/ current tools. Anyone know of a tool(s) that would make the >>interface look simply spectacular? >> >>Any help would be most gratefully accepted. Thank you. > >I'm sure that I'm not qualified to answer your question but I did want to say >that I have never in my life seen a good 3D Chess board. It's not actually a >very workable concept in my opinion because while a Chess board on a table is >somewhat 3 dimensional, all of the movement is made on the X,Y axis. So >rendering into the Z plane ends up causing all sorts of perception problems. And >then the vanishing point has to be off at an angle too to make the board appear >properly. So right away with an opening move of 1. e4 your mouse has to move at >an angle, but your mind just wants to move the pawn straight ahead 2 squares. > >I would think that C++ has to be a more logical route to take since most Chess >engines are written in C or C++ > >Pete
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