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Subject: Re: Graphical Interfaces? Creation? 3rd Party Controls and other such....

Author: Roger D Davis

Date: 21:57:50 07/09/99

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I agree with this comment, but would like to add that 3d boards are a marketing
gimmick...I have never known anyone to actually use one. Invest your resources
in creating a great looking 2d board, because that's what people will stick
with. Even programs that boast about 2d options tend to have only 1 or 2
workable sets.

Roger


On July 09, 1999 at 01:04:40, Pete Galati wrote:

>On July 08, 1999 at 20:32:45, Zachariah Amela wrote:
>
>>Hello all;
>>
>>Well here is a question for you.  But first a little background.  I am a Windows
>> developer, but develop business/financial software systems.  Needless to say
>>the amount of graphical development I do is minor.  With the exception of
>>charts, I use standard interfacing tools (grids, boxes, spreadsheets, etc.,
>>etc.).
>>
>>My question is this.  What 3rd party tool would you suggest for VisualBasic
>>and/or Visual C++ (OCX/VBX/DLL) that would make designing rich chess interfaces
>>easier?  I can  already create 2D boards fairly simply, but pretty 3D boards are
>>beyond my grasp w/ current tools.  Anyone know of a tool(s) that would make the
>>interface look simply spectacular?
>>
>>Any help would be most gratefully accepted.  Thank you.
>
>I'm sure that I'm not qualified to answer your question but I did want to say
>that I have never in my life seen a good 3D Chess board. It's not actually a
>very workable concept in my opinion because while a Chess board on a table is
>somewhat 3 dimensional, all of the movement is made on the X,Y axis. So
>rendering into the Z plane ends up causing all sorts of perception problems. And
>then the vanishing point has to be off at an angle too to make the board appear
>properly. So right away with an opening move of 1. e4 your mouse has to move at
>an angle, but your mind just wants to move the pawn straight ahead 2 squares.
>
>I would think that C++ has to be a more logical route to take since most Chess
>engines are written in C or C++
>
>Pete



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