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Subject: Re: 3.70..*10^46 is the upper bound

Author: KarinsDad

Date: 12:50:08 07/12/99

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On July 12, 1999 at 15:04:02, blass uri wrote:

[snip]
>>
>>
>>i=0;
>>if (x2>2) i=i+x2-2;
>>if (x3>2) i=i+x3-2;
>>if (x4>2) i=i+x4-2;
>>if (x5>1) i=i+x5-1;
>>
>>i is a lower bound for the number of promoted white pawns.
>>j is a lower bound for the number of promoted black pawns by the same idea.
>>
>>if ((i<=2*(15-y1-y2-y3-y4-y5)+(15-x1-x2-x3-x4-x5))&&
>>(j<=2*(15-x1-x2-x3-x4-x5)+(15-y1-y2-y3-y4-y5)))
>>
>>is the condition I proved about the number of promoted pawns by my post of bad
>>and good pawns.
>
>It is clear to me that the bound can be improved.
>For example I did not use the fact that if the number of pieces is 32 then all
>the pawns are bad pawns.
>
>If we count the number of pawn structure that white has x10 white bad pawns
>and x11 white good pawns and black has y10 black bad pawns and y11 black good
>pawns then we can use this information to find a better bound.
>
>The idea is for every x10,x11,y10,y11 to count the number of possible pawn
>structures and use i+x11,j+y11 instead of i,j because the condition that
>I posted is right for good and promoted pawns and not only for promoted pawns
>
>The only problem is to count the number of pawn structure whwn we know the
>number of bad and good pawns for each side.
>
>I think that if there is not a simple formula for it(I do not see a simple
>formula) then a program can count it.
>
>Uri

Uri,

I have looked at what you wrote and your equations. I even tried several
promotion examples for your conditional equation. I sort of understand that the
conditional equation works (and always will for all cases), however, I still do
not understand good/bad pawns. Could you please rephrase it? It could just be a
language thing (either that or I am just being dense). Please be specific (i.e.
verbose) since the previous explanation was not enough.

Thanks,

KarinsDad :)



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