Author: Terry Ripple
Date: 04:14:32 07/13/99
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On July 13, 1999 at 07:03:27, Shep wrote: >On July 13, 1999 at 05:10:41, Didzis Cirulis wrote: > >>Hi, >> >>When playing on FICS (Computer(c)) Chess Tal lost a completely won game due to >>some mismanagement of time. It did run out of time. So how does this program >>learn in this situation? Will this line be considered good or bad next game? >> >>One more question: What happens if I start a new game when I am going to lose >>this one? Is program learning at all in this situation? Is this learning >>correct? > >Ed wrote that at least for Rebel, learning works OK in that case, even if the >game does not end by checkmate or resigning on your part. >IIRC Crafty also handles learning depending on the evaluation only, not "3rd >party effects" like running out of time. >This is reasonable; imagine the opposite situation where you have a won position >against the program and then lose on time or resign by accident... > >Another "out-of-time" learning problem is perceptible in the Fritz GUI: >If you play against another program (regardless if manually or eng-eng) and >allow the opponent's time to run out, the Fritz GUI will flag this game as won >in its book learning. >So you should always stop the opponent's clock with "Ctrl-Q" after the Fritz GUI >has moved. >And in eng-eng Blitz games, you should disable learning altogether because one >engine may lose on time in a won or drawn situation (seen this many times in >5-min Blitz). > >--- >Shep ---------- Hi Shep, Are you saying to disable Book Learning and Position Learning or just one? ---------- Regards, Terry ----------
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