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Subject: Re: LGG2 nps speed (was: Re: Why is Fritz 5.0 ...)

Author: Eugene Nalimov

Date: 10:26:45 07/13/99

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On July 13, 1999 at 04:00:04, Shep wrote:

>On July 12, 1999 at 20:30:06, Gustavo Pereira wrote:
>
>
>>Remember that node count is not a very valid way to account for a program's
>>strength, take LGG2.05 as an example, I have seen it speeding far away from
>>Fritz, yet it is not a very good chess playing program, it is an excellent
>>problem (tactics!!) solver.
>
>LGG2 is probably the program with the most differing nps counts of all.
>I have seen it hit anywhere between 200 K and 1,300 K on the PIII-550.
>(No other program I know differs by a factor of more than 3.)
>Whenever there are tactical shots in the position, LGG's node count explodes
>whereas it remains low in positional situations.
>Is there any explanation on why this happens?
>
>---
>Shep

Probably in tactical positions it uses fast evaluation function (e.g. material
only, or some form of piece square tables), while in "normal" positions it uses
slow eval. A lot of chess programs do the same, but probably in that case the
difference in speed is greater than "average".

Eugene



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