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Subject: Re: Alert! Bob Hyatt -- The World needs you!

Author: Francis Monkman

Date: 10:05:23 07/18/99

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On July 18, 1999 at 12:56:35, Robert Hyatt wrote:

>The idea sounds attractive, until you realize that the game tree search is
>an exponential problem, not a linear one.....  That makes it _very_ difficult
>for such a task to be done on computers...

But why not treat the computers as nodes in a tree, with sub-delegation
software? (Just a thought -- but I built a working parallel audio synthesizer
out of multiple TMS99000s back in '84, so I've been 'thinking parallel' for a
while -- though not in chess. That's why I thought of you. Hope you don't mind)

Say the machines are in a pool. Starting from root, one machine picks the next n
(=number of legal moves) machines' addresses. Then they in turn pick 'em off the
stack, and so on. Crazy?

Francis



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