Author: Francis Monkman
Date: 10:05:23 07/18/99
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On July 18, 1999 at 12:56:35, Robert Hyatt wrote: >The idea sounds attractive, until you realize that the game tree search is >an exponential problem, not a linear one..... That makes it _very_ difficult >for such a task to be done on computers... But why not treat the computers as nodes in a tree, with sub-delegation software? (Just a thought -- but I built a working parallel audio synthesizer out of multiple TMS99000s back in '84, so I've been 'thinking parallel' for a while -- though not in chess. That's why I thought of you. Hope you don't mind) Say the machines are in a pool. Starting from root, one machine picks the next n (=number of legal moves) machines' addresses. Then they in turn pick 'em off the stack, and so on. Crazy? Francis
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